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- on exitFrame
- set the visible of sprite 1 to 1
- set the visible of sprite 2 to 1
- set the visible of sprite 3 to 1
- set the visible of sprite 4 to 1
- set the visible of sprite 5 to 1
- set the visible of sprite 6 to 1
- if soundBusy(1) then
- startTimer()
- go(the frame + 1)
- else
- go(the frame)
- end if
- end
-